Elena's Journey was my first experience in game development. On this project, I worked with Mathieu Croset, a talented Designer based in Switzerland. I took care of the development of the project.
We needed to have a colorful character so that the player would instantly identify the character on the screen, even during fast gameplay. We chose two flashy colors, red and blue.
A 2D Pixel art style was perfect as a first experience.
We chose the Construct 2 engine as a prototyping tool to make the alpha version of this game.
I learned so many things as a web-developer making this game. For example it helped me a lot to deal with complex animations and break down complex issues and work them out.